Summer 2017
(Solo, 48 hours)
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Created during a self-imposed weekend game jam, Vect0r Space was originally designed as a vehicle
for teaching game programming concepts. In addition to the game itself, presentations and project templates
were created for use in workshops put on by the student organization Hoosier Games.
Features
- Simple mechanic-driven design for systems and enemies
- Instructional material regarding implementation of core systems
- Stylized, minimalist graphical style created entirely in engine
Tools Used
- Unity, C# (gameplay, graphics)
- Bfxr (sound effects)