Rajin. games & software. developer. Technical Artist. Programmer. 2017 - 2018
($team, $duration)

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website

steam

itch.io

jam-page

blog
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In addition to my work on personal and collaborative game projects, I have done a variety of independent technical art projects to learn and experiment with different areas of the field.

Responsibilities
Features
Tools Used
  • Unreal Engine 4 Materials (PBR and custom unlit)
  • Unity Shaders
  • Substance Designer (with Marmoset Toolbag for rendering)
  • Maya (rigging)
  • Houdini (visual effects)
contact: rajin@rajinshankar.com copyright Rajin Shankar, 2019