Rajin. games & software. developer. Technical Artist. Programmer. 2017 – 18
2 people

4 months

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website

steam

itch.io

jam-page

blog
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Key Skills
  • Teamwork
  • Visual communication
  • Tech Art
Responsibilities
  • Establishment of a visual aesthetic
  • Production of PBR and custom shader-based materials
  • Construction of game environments
  • Creation of tools to procedurally generate environment geometry
  • Production and optimization of game code
Features
Tools Used
  • Unity, C# (shader, game, and editor code)
  • Photoshop (textures)

Soul is the masters thesis project for Game Designer Kees Luyendijk (Indiana University, 2018) on which I served as a technical artist and programmer.

contact: rajin@rajinshankar.com copyright Rajin Shankar, 2020