Rajin. games & software. developer. Programmer. Artist. Designer. Started January 2017
(4 People, 2017 – 18)







Slug Slasher is an action platformer all about saving the world from an onslaught of giant, evil slugs. My first collaborative project, it started its life as a small extracurricular endeavor, and grew into a years long learning experience. During development, the game was met with very positive responses at events such as Indy PopCon, the Midwest Gaming Classic, and PixelPop Festival.

As a part of the game's core three-person team, I was responsible for the production of almost all final in-game content, including code, character/environment art, VFX, and sound effects. Additionally, I have been the team's primary manager, coordinating development, business affairs, and marketing, and have been the primary point of contact for working with an independent composer.

  • Writing and maintaining all game code
  • Creating all game visuals and art assets
  • Compiling, editing, and implementing all sound effects
  • Design iteration and documentation
  • Project, marketing, and business management
Tools Used
  • Unity, C# (gameplay, animation)
  • Photoshop (sprites, promo art)
  • Graphics Gale, Aseprite (spritesheet animation)
  • Tiled Map Editor (levels)
  • Audition, GarageBand (SFX)
  • Excel, Asana (documentation and management)
contact: rajin@rajinshankar.com copyright Rajin Shankar, 2019