Rajin. games & software. developer. Programmer. Artist. Designer. Started January 2017
4 People

2017 – 18

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Key Skills
  • Teamwork
  • Project management
  • Programming
  • Game design
  • Long-term commitment
Responsibilities
  • Writing and maintaining all game code
  • Creating all game visuals and art assets
  • Compiling, editing, and implementing all sound effects
  • Design iteration and documentation
  • Project, marketing, and business management
Features
Tools Used
  • Unity, C# (gameplay, animation)
  • Photoshop (sprites, promo art)
  • Graphics Gale, Aseprite (spritesheet animation)
  • Tiled Map Editor (levels)
  • Audition, GarageBand (SFX)
  • Excel, Asana (documentation and management)

Slug Slasher is an action platformer all about saving the world from an onslaught of giant, evil slugs. My first collaborative project, it started its life as a small extracurricular endeavor, and grew into a years long learning experience. During development, the game was met with very positive responses at events such as Indy PopCon, the Midwest Gaming Classic, and PixelPop Festival.

As a part of the game's core three-person team, I was responsible for the production of almost all final in-game content, including code, character/environment art, VFX, and sound effects. Additionally, I have been the team's primary manager, coordinating development, business affairs, and marketing, and have been the primary point of contact for working with an independent composer.

contact: rajin@rajinshankar.com copyright Rajin Shankar, 2020