Rajin. games & software. developer. Programmer. Fall 2019
Solo

5 months

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website

steam

itch.io

jam-page

blog
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Key Skills
  • Low-level programming
  • Modern C++ language features
  • Independent motivation
Responsibilities
Features
  • Fully custom Vulkan renderer, including scene/resource description, shader framework, and GPU memory management
  • Extensible data-oriented entity-component-system architecture designed around type safety, cache optimization, and low-overhead processing
  • Simple, customizable binary serialization API for arbitrary resource data types
Tools Used
  • C++ (engine, ECS architecture)
  • Vulkan (rendering)
  • GLSL (shaders)

rnjin is an ongoing independent research project, exploring modern rendering with the Vulkan API and contemporary techniques in game engine architecture, such as entity-component-system architectures and data-oriented design.

The project's main design pillars include elegance, which is achieved through extensive use of modern C++ features such as template metaprogramming, and efficiency, using the language's low-level capabilities to optimize data layout and minimize overhead without sacrificing safety.

contact: rajin@rajinshankar.com copyright Rajin Shankar, 2020