Rajin. games & software. developer. Programmer. Started August 2019
(Solo, ongoing)

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rnjin is an ongoing independent research project, exploring modern rendering with the Vulkan API and contemporary techniques in game engine architecture, such as entity-component-system architectures and data-oriented design.

The project's main design pillars include elegance, which is achieved through extensive use of modern C++ features such as template metaprogramming, and efficiency, using the language's low-level capabilities to optimize data layout and minimize overhead without sacrificing safety.

Responsibilities
Features
  • Fully custom Vulkan renderer, including scene/resource description, shader framework, and GPU memory management
  • Extensible data-oriented entity-component-system architecture designed around type safety, cache optimization, and low-overhead processing
  • Simple, customizable binary serialization API for arbitrary resource data types
Tools Used
  • C++ (engine, ECS architecture)
  • Vulkan (rendering)
  • GLSL (shaders)
contact: rajin@rajinshankar.com copyright Rajin Shankar, 2019