Rajin. games & software. developer. September 2018
Solo

1 week

$info


website

steam

itch.io

jam-page

blog
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Key Skills
  • Rapid prototyping
Responsibilities
Features
  • Centralized beat keeping system
  • Dynamic event-driven system to handle rhythm-based mechanics
  • Custom rhythm-based physics system to handle ball motion
  • Audio visualization systems that integrate with scene objects and custom effect shaders
Tools Used
  • Unity, C# (gameplay, visuals)
  • Bfxr (sound effects)

Created in the Gamedev@IU Design+Prototype Lab, Pong 2 is a new take on an old classic, featuring a radial playfield and rhythm-based competition with a single shared controller.

The game was shown at Indy PopCon 2019, where it attracted numerous players and was met with positive, sometimes confused, reactions all around. The build showcased at PopCon is currently available for all supporters of my Patreon page!

contact: rajin@rajinshankar.com copyright Rajin Shankar, 2020