This never-titled project was made as a part of a local weekend game jam. Over three days I created a general design for the game centered around the theme "Inevitable," created a visual style using in-engine techniques, and implemented a number of back-end systems including movement, procedural level generation, and effects.
While the game itself never got off the ground, it did serve as a basis for future contract work with an independent studio client for which I assisted with asset creation and implementation of visuals for an unannounced project.