Rajin. games & software. developer. July 2018
(Solo, 72 hours)







This never-titled project was made as a part of a local weekend game jam. Over three days I created a general design for the game centered around the theme "Inevitable," created a visual style using in-engine techniques, and implemented a number of back-end systems including movement, procedural level generation, and effects.

While the game itself never got off the ground, it did serve as a basis for future contract work with an independent studio client for which I assisted with asset creation and implementation of visuals for an unannounced project.

  • Handmade 2D assets in a 3D environment
  • Procedural dungeon generation
  • Event-driven interaction system
  • Highly reusable spritesheet animation system
  • Inventory and item system
  • Tools for placing props and creating levels
Tools Used
  • Unity, C# (gameplay, lighting & postprocessing, animation)
  • Aseprite (2D assets)
contact: rajin@rajinshankar.com copyright Rajin Shankar, 2019