Coming from a long held appreciation for retro or pixelated visuals and a
desire to bridge the gap between these styles and more modern approaches to
graphics and animation, PixelSprite is a work-in-progress plugin for the
realtime generation of dynamic pixel art in Unity.
Also included in the package are generic 2D tools for bendable objects,
color ramping / palette swapping, mesh vertex snapping and more.
This toolset is by no means intended to put traditional pixel artists out of a job.
Hand-crafted visuals are and will always be the only way to guarantee complete control
and precision over an object's appearance.
Rather, PixelSprite aims to provide a new tool into the utility belts of experienced
pixel artists by providing a bridge between modern rendering capabilities, such as 3D
geometry and lighting simulation, and a stylized pixel-art aesthetic.
PixelSprite is currently in development and not publicly available,
though pre-release versions are available for free to anyone interested in trying it out!
Simply send me a message via email
or Twitter
expressing your interest and I'll get you hooked up!
Once development is completed, PixelSprite will be released for the low
price of free on GitHub and the Unity Asset Store.
If you'd like to support PixelSprite's development simply grab an early release version
and make something cool with it to post to social media!
If you're into the whole "giving money" thing I guess you could visit the project's
TIP PLATFORM page as well.
Thanks for checking this out! I am Rajin Shankar, a
student game developer at Indiana University and
one third of the team making Slug Slasher.
If you're interested in PixelSprite or anything else I happen to be doing, feel free to follow
me on Twitter! Any support or advice is much appreciated.
@RajinShankar
rajin@rajinshankar.com