Vect0r Space (prototype)

role: solo developer

Created during a self-imposed weekend game jam, Vect0r Space was originally designed as a vehicle for teaching basic game programming concepts. Following positive initial reactions, the game will likely see further development during the first half of next year.

Features
  • Simple mechanic-driven design for systems and enemies
  • Stylized, retro-inspired graphical style
  • Additional instructional material regarding core systems
Tools Used
  • Unity (gameplay)
  • Adobe Illustrator (visuals)


Project Duration: 48 hours (October 2017)