Soul

Soul

roles: technical artist, programmer, graphics programmer

Soul is the masters thesis project for Game/Industrial Designer Kees Luyendijk (Indiana University, 2017) on which I have served as an artist and programmer.

Responsibilities
  • Establishment of visual aesthetics
  • Production of shader code & materials for game assets
  • Construction of environments
  • Creation of tools to procedurally generate environmental meshes
  • Production and optimization of game logic code
Tools Used
  • Unity
  • Photoshop (textures)


Team Size: 2 members
Project Duration: 3 months (October 2017 - present)

Kees Luyendijk: LinkedIn